for the builders of the future

CS 11: How to Build VR

An Introduction to Virtual Reality Design and Development

 
 
 

"CS11 empowers its students to dream, design, and do incredible things with virtual reality by teaching immersive thinking, uniting diverse perspectives, and promoting exploration and prototyping.

In this hands-on, experiential course, students will design and develop virtual reality applications. You'll learn how to use the Unity game engine, the most popular platform for creating immersive applications. The class will teach the design best-practices and the creation pipeline for VR applications, and will include tangents that explore sister fields such as augmented reality and 360 video. Students will work in groups to present a final project in building an application for the Oculus Go headset. Enrollment is limited and by rolling application only. Prerequisite: CS 106A or equivalent."

Contact admin@stanfordxr.org with questions about the class.

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“CS11 breaks down the barriers to VR, exposing students to this new medium in a way that is fun, challenging, and frequently mind-blowing.”

— Sofia Avila, Class of 2021

 
 
 
 

Class Updates

Student project by Anna Yang, Ryan Kirk, Harry Mellsop, Colton Swingle, Luke Soon-Shiong

Student project by Anna Yang, Ryan Kirk, Harry Mellsop, Colton Swingle, Luke Soon-Shiong

 
 
Student project by Emily O’Neal, Melody Yang, Manuka Stratta, and Kat McNeill

Student project by Emily O’Neal, Melody Yang, Manuka Stratta, and Kat McNeill

Student project by Helen Lin, Alex Lee, Lisa von Rabenau, and Luke Sturm

Student project by Helen Lin, Alex Lee, Lisa von Rabenau, and Luke Sturm

Student project by Helen Lin, Alex Lee, Lisa von Rabenau, and Luke Sturm

Student project by Helen Lin, Alex Lee, Lisa von Rabenau, and Luke Sturm

Student project by Helen Lin, Alex Lee, Lisa von Rabenau, and Luke Sturm

Student project by Helen Lin, Alex Lee, Lisa von Rabenau, and Luke Sturm